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Stellaris early space age civilization
Stellaris early space age civilization










stellaris early space age civilization
  1. #Stellaris early space age civilization mod
  2. #Stellaris early space age civilization full
  3. #Stellaris early space age civilization mods

A society in the Early Space Age should have more cities and industrial districts than one in the Medieval Age.

  • Generate districts on a newly-acquired primitive planet based on the age the primitives were in.
  • A stone age civilization should take a very long time to recover from the culture shock, while a civilization on the cusp of FTL travel should be more able to adjust.
  • Make the Stellar Culture Shock planet modifier’s duration be based on the age that the primitives were in before being invaded.
  • Encourage players to prefer to invade industrial primitives rather than medieval ones.
  • Any empires that started as primitives will have their details (name, flag, ethics, etc.) randomly generated, it is not possible for them to be player-defined custom empires.
  • This is the cleanest, most peaceful, and cheapest way to annex a primitive planet. If you refuse, their “empire” will be destroyed a few days later and their planet will be peacefully ceded to you.

    stellaris early space age civilization

    When a primitive in your borders with no observation post reaches the Space Age, they will send a message to you asking you to cede the whole system to them. The event for advancing to the Space Age (becoming an empire) is NOT allowed to trigger as long as there is an Observation post around the primitives’ planet (This is vanilla behavior). If you want primitives to advance themselves to the Space Age within your empire borders, avoid building Observation posts.This will have a profound impact on game performance if set at or near maximum. A setting of 5x is likely to put primitives in almost every single system. Keep in mind that the primitive spawn rate is increased 15 times vanilla. Be gentle with the Primitive Civilizations slider on galaxy setup.Invading every primitive world you see is an easy way to destabilize your empire and cause mass rebellions. Take care when invading all those juicy primitive worlds that you start near to, be sure that your economy can handle the stellar culture shock.Some of this can potentially be alleviated by playing on a higher difficulty. Any empire type that benefits from invading primitives will be very OP and the primitives themselves will always be at a disadvantage.

    #Stellaris early space age civilization mod

  • Be warned that this mod is not in any significant way balanced and exists mostly for role-playing.
  • I wouldn’t recommend adding it to an ongoing save, but nothing should actually break if you choose to do so. This mod should be compatible with existing saves, but a lot of it will only show up on a new save (Such as the spawn rate of primitives).

    #Stellaris early space age civilization mods

    Should be compatible with any mods that don’t modify primitives or observation posts. As such, I highly recommend playing with very few AI Empires, to give the primitives empty space to pop up in. This mod is intended to allow the player to have a small “headstart” on the AI empires in the game by having the AI organically spring up from primitives rather than all spawn at the very beginning. Planetary district capacity is no longer ignored when these districts are generated.More city districts and fewer production districts.No industrial districts (In case the pops can only work worker jobs).Modifies the starting state of a newly-infiltrated or newly-conquered primitive planet.Modifies observation posts to reflect the larger quantity of primitives (Primarily lower research/resource yields and costs).Primitives in any pre-industrial age are only slightly more likely to advance.Primitives near the space age are roughly 4x more likely to advance.Advancement accelerates the more advanced a primitive civilization is. Drastically speeds up the rate at which primitives advance through ages.Spawns more primitives that are near the space age.Drastically increases spawn rate of primitives (15x vanilla).

    #Stellaris early space age civilization full

    It is recommended to play with a very low setting on the “AI Empires” slider (0 – 6 ish), instead adjusting how full the galaxy is using the “Primitive Civilizations” slider A chance to explore a primitive galaxy before those societies start to wake up and discover FTL. Gives any empires that do start on day 1 (such as the player) a bit of a headstart. This mod aims to enhance primitives in Stellaris by making them much more likely to become spacefaring empires and join the galactic community over time, to supplement or even replace the normal behavior of all AI empires simply spawning on day 1. Aka Faster Primitives or Advanced Player or Headstart












    Stellaris early space age civilization